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Aprendizaje Generativo y Rasgos Clave

Crossword Puzzle

(1)
Played 26 %Accuracy 100 Average time 08:29

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Nivel alto: conceptos y ejemplos

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Guatemala

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Aprendizaje Generativo y Rasgos Clave
 

Crossword Puzzle

Aprendizaje Generativo y Rasgos ClaveOnline version

Nivel alto: conceptos y ejemplos

by Felipe
1

Bucle que transforma creencias y estrategias a partir de la retroalimentación.

2

Entrada de información que modifica decisiones y creencias.

3

Tipo de bucle que busca corregir sesgos y replantear ideas.

4

Consecuencia de la retroalimentación que mantiene o dirige acciones.

5

Representaciones mentales que influyen en la toma de decisiones.

6

Prueba repetida para aprender de errores.

7

Red mundial de ordenadores que permite interconexión y difusión de información.

8

Organización que aplica estrategias de gestión y producción para vender bienes o servicios.

3
2
5
1
7
4
8
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