New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Vocabulario del Proyecto Tecnológico

Crossword Puzzle

Played 6 %Accuracy 100 Average time 01:57

About this activity

Términos clave para tecnología

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Vocabulario del Proyecto Tecnológico
 

Crossword Puzzle

Vocabulario del Proyecto TecnológicoOnline version

Términos clave para tecnología

by Mili Lucero
1

plan o esquema que define la forma y función de algo

2

conjunto de elementos que permiten el paso de la corriente eléctrica

3

conjunto de conocimientos y métodos para crear o mejorar productos

4

energía resultante del movimiento de electrones

5

conjunto de instrucciones que ejecuta una computadora

6

dispositivo que detecta cambios en el entorno y envía señales

7

introducción de ideas o métodos nuevos para mejorar algo

8

Etapa de poner a prueba el producto

9

La construcción del prototipo o producto final

10

Carencia o demanda del entorno que da origen y motiva todo el trabajo a realizar.

11

Cálculo anticipado del dinero que costará comprar los insumos para la fabricación.

12

Instrumentos manuales o eléctricos que se utilizan para medir, cortar, limar o ensamblar.

13

Acción de volver a la mesa de dibujo para corregir las fallas detectadas durante las pruebas de funcionamiento.

12
11
5
13
6
10
1
8
3
4
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.