New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

EdTech Essentials Crossword

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

EdTech Essentials Crossword

Crossword Puzzle

(1)
Played 1 %Accuracy 100 Average time 12:36

About this activity

Key education technology terms and concepts.

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
EdTech Essentials Crossword
 

Crossword Puzzle

EdTech Essentials CrosswordOnline version

Key education technology terms and concepts.

by Christian Padua
1

Virtual, controlled environment for practicing real-world processes.

2

Computer programs used to perform tasks in education.

3

A system that adjusts content and difficulty based on learner performance.

4

Information provided to guide improvement after actions.

5

A visual overview showing learner progress and metrics.

6

Tailoring instruction to meet diverse learner needs.

7

Engaging activities that require user input and manipulation.

8

Applying game design elements to education to boost motivation and engagement.

7
8
6
2
1
5
1

Use of game design elements such as points and levels to boost motivation and student engagement in lessons.

2

Technology-driven tailoring of content and difficulty based on learner performance to support personalized pacing.

3

Interactive virtual environments that let learners practice real-world processes safely and observe outcomes.

4

Information provided to guide improvement after actions.

5

Measurable advancement toward objectives, levels, or skill milestones.

6

A clearly stated learning goal used to design activities and assessments.

7

The user-facing part of a software tool through which learners interact with features.

8

The level of challenge set for tasks, adjustable by the system to match ability.

5
6
7
3
4
8
1
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.