New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz Informatika Kelas 2 – Bagian Komputer

Froggy Jumps

Played 15 %Accuracy 58 Average time 02:34

About this activity

Quiz Informatika Kelas 2

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz Informatika Kelas 2 – Bagian Komputer
 

Froggy Jumps

Quiz Informatika Kelas 2 – Bagian KomputerOnline version

Quiz Informatika Kelas 2

by Triska Amiliya Putri
1

Mengapa kita membutuhkan monitor saat menggunakan komputer?

2

Keyboard cocok digunakan saat kita ingin

3

Mouse membantu kita ketika ingin

4

Mengapa perangkat komputer harus digunakan dengan hati-hati?

5

Printer disebut perangkat tambahan karena

6

Rani ingin mengetik kata BUKU. Perangkat yang harus digunakan adalah

7

Bimo ingin memilih gambar kucing yang ada di layar. Ia sebaiknya menggunakan

8

Sinta ingin mendengarkan suara dari komputer. Perangkat yang tepat adalah

9

Edo ingin mencetak hasil gambarnya ke kertas. Ia membutuhkan

10

Tina ingin merekam suaranya saat bernyanyi. Perangkat yang sebaiknya digunakan adalah

11

Dika sudah mengetik cerita, tetapi tidak dapat melihat tulisannya. Perangkat yang perlu diperiksa adalah

12

Lani menggerakkan mouse, tetapi kursor tidak bergerak. Perangkat yang kemungkinan bermasalah adalah

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.