New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Elements of Reading — Literary Terms Jumping Frog

Froggy Jumps

Played 1

About this activity

Literary-term recall jump game

Created by

United States

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Elements of Reading — Literary Terms Jumping Frog
 

Froggy Jumps

Elements of Reading — Literary Terms Jumping FrogOnline version

Literary-term recall jump game

by Joshua Masis
1

The sequence of events that make up a story, where one event causes the next.

2

The story's most intense turning point.

3

The opening part of a story that introduces the characters and setting.

4

The final part of a story, where the characters settle into their new normal.

5

The central character whose goal drives the story forward.

6

The force or character that opposes the main character's goal.

7

A character who changes in a meaningful way by the story's end.

8

A character who stays the same from start to finish.

9

The time, place, and atmosphere in which a story happens.

10

The central struggle or problem that drives the plot forward.

11

The bigger idea about life that a story supports — a full statement, not just a topic.

12

The narrator is a character in the story and only knows what they know: 'I walked into the room.'

13

An all-knowing outside narrator who can reveal any character's thoughts.

14

The author's attitude toward the subject, shown through word choice.

15

The emotional experience the reader feels while reading.

16

A comparison using the words 'like' or 'as.'

17

A direct comparison where one thing IS another, with no 'like' or 'as.'

18

Giving human traits or actions to something non-human.

19

An extreme exaggeration that is not meant to be taken literally.

20

An object or image that stands for a bigger idea across a story.

21

An early hint, planted in the story, of what will happen later.

22

A gap between what a reader expects and what actually happens.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.