New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Innovar desde la practica docente

Yes or No

Played 12 %Accuracy 100 Average time 01:00

About this activity

Es un proceso donde se produce un cambio para mejorar.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Innovar desde la practica docente
 

Innovar desde la practica docenteOnline version

Es un proceso donde se produce un cambio para mejorar.

by Cristi Janeth Melo Santos
1

Un maestro cambia el pizarrón tradicional por una presentación de PowerPoint, pero explica exactamente lo mismo y los alumnos continúan copiando.

2

Una maestra observa que sus alumnos tienen dificultades para comprender las fracciones y decide utilizar materiales concretos, juegos y situaciones de la vida cotidiana. Después evalúa los resultados y modifica sus estrategias.

3

Un docente implementa una aplicación educativa porque está de moda, pero no tiene claro qué PDA pretende desarrollar.

4

Diseñar un proyecto escolar donde los alumnos proponen soluciones reales al problema de la basura en su comunidad

5

La docente implementar la Flipped Classroom enviando un video educativo interactivo pero no tiene relación con el contenido que abordó en clase.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.