New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de los recursos educativos

Crossword Puzzle

Played 8 %Accuracy 100 Average time 09:23

About this activity

Lee cada definición y escribe la palabra que corresponda. Al finalizar, observa tu resultado.

Created by

El Salvador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de los recursos educativos
 

Crossword Puzzle

Crucigrama de los recursos educativosOnline version

Lee cada definición y escribe la palabra que corresponda. Al finalizar, observa tu resultado.

by Josué García
1

Recurso que cumple principalmente una función educativa.

2

Medio que puede ampliar las posibilidades de enseñanza y aprendizaje.

3

Persona que selecciona, planifica y orienta el uso de los recursos.

4

Permite determinar qué recurso utilizar, para qué y qué aprendizaje favorecer.

5

Posibilidad que ofrecen algunos recursos para relacionarse activamente con los contenidos.

6

Trabajo conjunto que puede facilitarse mediante herramientas digitales.

7

Característica que busca que los recursos puedan ser utilizados por los estudiantes.

8

Pequeños programas para realizar tareas en dispositivos

9

Forma en que debe utilizarse la tecnología educativa.

10

Proceso que debe orientar la utilización de los recursos.

3
4
6
10
9
5
8
7
2
1
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.