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Conceptualización Orientada a Objetos

Crossword Puzzle

Played 33 %Accuracy 100 Average time 05:39

About this activity

Conceptos básicos de programación orientada a objetos

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Mexico

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Conceptualización Orientada a Objetos
 

Crossword Puzzle

Conceptualización Orientada a ObjetosOnline version

Conceptos básicos de programación orientada a objetos

by Ernesto Ramírez
1

Es el molde o la plantilla. Define cómo van a ser los datos y las acciones de algo.

2

Es el resultado de usar un molde (clase). Tiene vida propia y datos únicos.

3

Son los datos o las características del objeto (ejemplo: color, tamaño, nombre).

4

Consiste en ver solo la parte importante de un objeto y dejar de lado los detalles que no sirven para el programa.

5

Guardar los datos dentro del objeto para que nadie de fuera pueda cambiarlos por accidente.

6

Permitir que una clase nueva tome los datos y acciones de otra clase vieja para no repetir código.

7

Usar una misma acción de formas distintas según el objeto que la realice.

8

Consiste en crear un nuevo objeto concreto de la clase.

9

A la clase de la que se hereda se le llama clase:

10

A la clase que hereda de una clase base, se le llama clase:

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