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Favorecer la consolidación de los aprendizajes adquiridos durante el Seminario de Innovación y Tecnologías Educativas Aplicadas a la Educación Especial mediante una actividad gamificada que permita al participante recuperar, relacionar y aplicar conceptos relacionados con la innovación educativa, la tecnología educativa, la Realidad Aumentada, los objetos de aprendizaje y la educación inclusiva.
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JORGE AMADEO ORTIZ MUÑIZ
Mexico
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