New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Domain Perencanaan Individual

Froggy Jumps

Played 2 %Accuracy 75 Average time 00:-1

About this activity

Domain Perencanaan Individual

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Domain Perencanaan Individual
 

Froggy Jumps

Domain Perencanaan IndividualOnline version

Domain Perencanaan Individual

by ajust susilo
1

Siswa akan menyelesaikan tugas-tugas sekolah.

2

Siswa akan membuat rencana berdasarkan perilaku yang dapat diamati untuk mencapai tujuan.

3

Siswa akan menganalisis dan mengevaluasi berbagai perspektif.

4

Siswa akan membuat gambar, puisi, lagu, atau esai yang menggambarkan berbagai definisi kesuksesan.

5

Siswa akan menganalisis skenario untuk mengidentifikasi masalah atau pertanyaan utama.

6

Siswa akan membuat peta pikiran (mind map) untuk menghubungkan berbagai ide, pemikiran, pendapat, dan hubungan serta memahami keterkaitan tersebut.

7

Siswa akan menilai tingkat keterampilan mereka saat ini dan menentukan keterampilan yang dibutuhkan untuk sukses dalam bidang tertentu (kelas, materi pelajaran, proyek, dll.).

8

Siswa akan menunjukkan penggunaan teknologi secara bertanggung jawab.

9

Siswa akan mengungkapkan ekspektasi pribadi terhadap pekerjaan dan pencapaian akademis.

10

Siswa akan menganalisis keterkaitan antara keterlibatan siswa dan hasil akademis (nilai, pembelajaran, dll.).

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.