New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

FUNCIONES DEL LENGUAJE

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
FUNCIONES DEL LENGUAJE
 

Crossword Puzzle

FUNCIONES DEL LENGUAJEOnline version

LAS FUNCIONES DEL LENGUAJE

by DIANA SANCHEZ
1

SON EJEMPLOS DE LA FUNCIÓN CONATIVA

2

SE UTILIZA CUANDO EL IDIOMA SE OCUPA PARA REFERIRSE AL IDIOMA, ES DECIR PARA DEFINIR LOS CONCEPTOS CON LOS QUE SE CREAN Y SE ESTUDIA EL IDIOMA

3

SOLO TIENE UN SIGNIFICADO, YA QUE OFRECE DATOS EXACTOS Y NO EXPRESA SENTIMIENTOS

4

ES UN EJEMPLO DE FIGURA RETÓRICA.

5

BUSCA CONVENCER AL RECEPTOR CON EL USO DE LA PALABRA, POR LO CUAL SE CENTRA EN EL RECEPTOR.

6

SU FUNCION PRINCIPAL ES CREAR BELLEZA A PARTIR DE LA PALABRA, UTILIZANDO FIGURAS RETORICAS.

7

ESTÁ ENFOCADA EN EL EMISOR, EXPRESANDO LA EMOCIÓN SIN BUSCAR CAUSAR PLACER EN EL RECEPTOR.

8

SE UTILIZA EN CADA MOMENTO DE LA VIDA YA SEA PARA INICIAR, MODIFICAR, O TERMINAR UNA CONVERSACIÓN Y BUSCA LOGRAR LA INTERACCIÓN ENTRE EL EMISOR Y EL RECEPTOR.

7
2
3
6
8
1
4
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.