New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

ACTIVIDAD_2_CIBERCULTURA

Slideshow

Played 7

About this activity

COMUNIDADES VIRTUALES Y REDES SOCIALES

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
ACTIVIDAD_2_CIBERCULTURA
 

ACTIVIDAD_2_CIBERCULTURAOnline version

COMUNIDADES VIRTUALES Y REDES SOCIALES

by MARIA MARGARITA TORRES MUÑOZ
1

COMUNIDADES VIRTUALES Y REDES SOCIALES

                    CIBERCULTURA

             MARGARITA TORRES M.

             T.: LUIS EDUARDO LEÒN

                          UNAD

                           2015

2

REDES DE IDENTIDAD




Permiten configurar nuestra personaliad a traves de las opinones que dejamos al participar.

Participamos cuando accedemos a blogs, foros, facebook etc.



3

REDES DE LIBRE AGREGACIÒN


   Cuando participo por iinteres personal como la                diversiòn  y el entretenimiento.

    Participan amigos o familiares y descononcidos, con fines publicitarios o informativos.

4

¿REDES PARA QUÈ?

La comunicaciòn, la informaciòn y el conocimiento - aprendizaje son los ejes que fundamentan la existencia de las redes sociales.

5

VÌNCULOS ¿DEBILES O FUERTES ?


Los vìnculos son oscilantes de acuerdo con quien se interactua; tambièn depende de los  factores psicosociales del usuario.

6

MIS REDES

   Uso redes como:

                     WhatsApp
         Skype
                                     Gmail
                         Facebook
             Google+

7

MIS REDES

 Fuertes en Wap y Skp porque me comunico facìlmente con mi familia  por audio  y video.

 

Dèbiles con Facebook y otras porque son màs complejas y menos privadas.

8

REFLEXIÒN

Las redes abren las fronteras de la comunicaciòn,  la poarticipaciòn, el aprendizaje y el desarrollo del conocimiento.

 Depende de educacion en todos los ambitos para que no se convientan en un problema.


 SU BUEN USO DEPENDE DEL SER HUMANO

9

DESPEDIDA





GRACIAS

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.