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Juguemos a adivina: ¿Quién soy?

Riddle

Played 3

About this activity

La actividad propuesta mediante la herramienta Educaplay busca explorar los conocimientos previos que los estudiantes poseen sobre el perdón y su universo asociado (empatía, culpa, resentimiento, reconciliación, entre otros conceptos clave).

A través de un juego de adivinanzas tipo “¿Quién soy?”, se favorece la activación de ideas, emociones y experiencias personales relacionadas con el perdón, permitiendo al docente identificar desde qué marcos de comprensión parte el grupo y ajustar el desarrollo del contenido. Esta actividad se fundamenta en los principios del Diseño Universal para el Aprendizaje (DUA), particularmente en la provisión de múltiples formas de representación y motivación, apelando a una estrategia lúdica que involucra pensamiento lógico-lingüístico, memoria semántica y reflexión ética.

Además, la gamificación favorece el aprendizaje significativo, al conectar con la experiencia emocional del estudiante y preparar el terreno para introducir de manera estructurada el método REACE de Worthington.

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