New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Elementos Didácticos: Desafío de Orden

Unscramble Letters

Played 8

About this activity

Ordena los conceptos clave para aprender mejor.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Elementos Didácticos: Desafío de Orden
 

Unscramble Letters

Elementos Didácticos: Desafío de OrdenOnline version

Ordena los conceptos clave para aprender mejor.

by jennifer minaya
1

Representa jerarquías y relaciones entre ideas mediante nodos y enlaces.

  
  
2

Recursos físicos o digitales que apoyan el aprendizaje.

  
  
3

Tarea grupal que requiere comunicación y distribución de roles.

  
  
4

Observación continua que orienta mejoras y aprendizaje.

  
  
5

Plan de repaso con objetivos y preguntas guía.

     
  
  
6

Es el proceso mediante el cual el docente organiza, estructura y anticipa las actividades de enseñanza para alcanzar los objetivos educativos.

     
  
  
7

Son métodos que promueven la participación y el aprendizaje mediante la práctica y la colaboración

           
  
  
  
  
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.