New game
Download
Get Academic Plan
Share game
Unscramble Letters
Unscramble Letters

XP Metodología - Conceptos

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

XP Metodología - Conceptos

Unscramble Letters

Played 0

About this activity

Ordena las ideas clave de XP.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
XP Metodología - Conceptos
 

Unscramble Letters

XP Metodología - ConceptosOnline version

Ordena las ideas clave de XP.

by José Manuel Garcia Nuñez
1

Dos desarrolladores trabajan juntos en una misma tarea, alternando roles y revisando cada cambio para mejorar calidad y aprendizaje.

     
  
  
2

Se escriben pruebas antes de crear software para aclarar requisitos y guiar el diseño, asegurando que el código cumpla lo esperado.

        
     
  
3

Las modificaciones se integran frecuentemente al repositorio compartido, ejecutando pruebas para detectar conflictos e errores rápidamente.

  
  
4

Mejorar la estructura interna del código sin cambiar su comportamiento externo, facilita futuras modificaciones.

5

Lanzamientos incrementales de un conjunto de funciones para recibir retroalimentación temprana del cliente.

  
  
6

La persona que solicita el software revisa avances, clarifica requerimientos y prioriza cambios durante el desarrollo.

     
  
  
7

Todo el equipo es responsable de el código, ayudando y mejorando cualquier parte cuando sea necesario.

        
  
  
  
8

Se busca una solución clara y suficiente, evitando complicaciones innecesarias para facilitar cambios futuros.

  
  
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.