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"Crack the ASSURE Code: A Riddle Challenge"

Riddle

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About this activity

This interactive riddle game introduces learners to the six components of the ASSURE instructional design model for a quick diagnostic or evaluative use, supporting independent learning and keeping learners engaged while reviewing key ideas.

Created by

India

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"Crack the ASSURE Code: A Riddle Challenge"
 

"Crack the ASSURE Code: A Riddle Challenge"Online version

This interactive riddle game introduces learners to the six components of the ASSURE instructional design model for a quick diagnostic or evaluative use, supporting independent learning and keeping learners engaged while reviewing key ideas.

by Shilpa Tiwari
1

THE MYSTERIOUS FIRST STEP I begin the journey of design, Learning about learners is my sign. Their age, style, background I trace- Only then the lesson falls into place. WHO AM I?

Hints

A of the ASSURE Model

2

THE TARGET SETTER I tell you what learners will do, Clear and measurable, not vague or new. Bloom would smile if you write me right. Which step am I in instructional sight? WHO AM I?

Hints

S of the ASSURE Model

3

THE WISE SELECTOR I choose the tools- digital, print, or chalk, Videos, quizzes, or teacher talk. I match the media with the aim, Without me, the lesson's not the same. WHO AM I?

Hints

S of the ASSURE Model

4

THE STAGE MANAGER I bring the tools into the class, Checking materials before the task. Prepare, preview, practice I say- I set the scene for a perfect day. WHO AM I?

Hints

U of the ASSURE Model

5

THE GREAT ACTIVATOR I love hands up, minds awake, Interaction is the step I make. Games or quizzes, discussions or talk- Learners must do, not simply walk. WHO AM I?

Hints

R of the ASSURE Model

6

THE DETECTIVE OF TEACHING I examine what worked, what did not, What should stay, what should be forgot. A final check before lessons improve, I help the teaching process smoothly move. WHO AM I?

Hints

E of the ASSURE Model

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