New game
Download
Get Academic Plan
Share game
Unscramble Letters
Unscramble Letters

Informatika anagramma

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Informatika anagramma

Unscramble Letters

Played 1

About this activity

Tantangan menata konsep Informatika secara acak

Created by

Uzbekistan

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Informatika anagramma
 

Unscramble Letters

Informatika anagrammaOnline version

Tantangan menata konsep Informatika secara acak

by Sabina Pardayeva
1

2

Kumpulan data yang terorganisir dengan struktur untuk penyimpanan, pengambilan, dan pemeliharaan informasi.

  
  
3

Program inti yang mengelola sumber daya perangkat keras dan menjalankan program lain.

  
  
4

Cara pengorganisasian data untuk efisiensi penyimpanan, akses, dan manipulasi.

  
  
5

A step-by-step procedure to solve a problem with a finite sequence of instructions.

6

A visual diagram of steps using shapes and arrows to show the order of operations.

7

A problem-solving approach where a function calls itself with simpler inputs.

8

Repeating a set of actions until a condition is met.

9

A measure of how resource use grows with input size, affecting efficiency.

10

An organized way to store and access data to support efficient operations.

  
  
11

The process of identifying and fixing errors in a program.

12

Hujjatlar yozish, tahrirlash va formatlash uchun mo'ljallangan dastur turi.

  
  
13

Sonli ma'lumotlarni tartiblab, hisob-kitoblarni avtomatlashtirish uchun ishlatiladigan dastur turi.

  
  
14

Slaydlar orqali ma'lumotlarni vizual tarzda namoyish qilish imkonini beradigan dastur turi.

  
  
15

Xabar yuborish, qabul qilish va tashkil qilish uchun mo'ljallangan elektron pochta xizmatining ilovasi.

  
  
16

Uchrashuvlar, eslatmalar va vazifalarni boshqarish uchun yordam beruvchi vosita.

  
  
17

Katta hajmdagi ma'lumotlarni saqlash, qidirish va tahlil qilish imkonini beradigan tizim.

  
  
18

Fayllarni internet orqali saqlash va masofadan kirish imkoniyatini taqdim etuvchi xizmat.

     
  
  
19

Rasmlar yoki grafik fayllarini o'zgartirish, tahrirlash va vizual effektlar qo'llash uchun mo'ljallangan dastur.

  
  
20

21

22

  
  
23

24

25

  
  
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.