New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Scramble de Programación en Scratch

Unscramble Letters

Played 14

About this activity

Desordena conceptos de Scratch para programar.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Scramble de Programación en Scratch
 

Unscramble Letters

Scramble de Programación en ScratchOnline version

Desordena conceptos de Scratch para programar.

by Dannae Rosas
1

Un objeto que aparece en la escena y puede moverse, cambiar apariencia y ejecutar código.

2

El fondo donde se ubican los objetos y ocurren las interacciones.

3

Las piezas de código encajables que forman programas.

4

Acciones que disparan bloques cuando ocurre algo.

5

Almacenamiento de valores que pueden cambiar durante la ejecución.

6

Estructuras que repiten acciones varias veces.

7

Copias idénticas de un objeto para crear réplicas que pueden actualizarse.

8

Mecanismos para enviar información entre objetos.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.