New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

10 conceptos sobre Técnicas de estudios

Riddle

(3)
Played 40

About this activity

Adivina estas 10 palabras.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
10 conceptos sobre Técnicas de estudios
 

10 conceptos sobre Técnicas de estudiosOnline version

Adivina estas 10 palabras.

by Ana Verdú
1

Aprendizaje basado en imágenes, gráficos y elementos visuales

2

Aprendizaje que utiliza principalmente el sentido del oído

3

Aprendizaje que implica movimiento y experiencia física

4

Proceso en el que el estudiante gestiona su propio aprendizaje

5

Trabajo en grupo para lograr objetivos comunes de aprendizaje

6

Dependencia positiva entre miembros de un grupo para lograr metas

7

Situaciones reales complejas que sirven para fomentar el aprendizaje mediante su resolución

8

Herramientas digitales para apoyar el aprendizaje

9

Capacidad de reflexionar y controlar los propios procesos de aprendizaje

10

Acción de aplicar conocimientos o habilidades en situaciones reales o simuladas para reforzar el aprendizaje

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.