New game
Download
Get Academic Plan
Share game
Unscramble Letters
Unscramble Letters

Ordena las ideas: Educaplay

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Ordena las ideas: Educaplay

Unscramble Letters

Played 2 %Accuracy 92 Average time 05:09

About this activity

Conecta conceptos clave sobre herramientas educativas.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ordena las ideas: Educaplay
 

Unscramble Letters

Ordena las ideas: EducaplayOnline version

Conecta conceptos clave sobre herramientas educativas.

by Alcántar De La Rosa Karla Vanessa
1

Plataforma educativa en línea que permite diseñar juegos y ejercicios interactivos para promover aprendizaje activo.

2

Actividad de búsqueda de palabras dentro de un conjunto de letras para identificar conceptos clave de un tema.

     
  
  
3

Actividad de emparejar elementos de dos columnas para mostrar asociaciones entre ideas o conceptos.

     
  
  
4

Evaluación breve con preguntas y opciones que permite medir conocimientos y recibir retroalimentación.

5

Uso de elementos propios de juego, como puntuaciones y recompensas, para aumentar motivación y participación.

6

Planificación de objetivos, actividades y evaluación para favorecer un aprendizaje significativo.

  
  
7

Uso estratégico de recursos tecnológicos en momentos de inicio, desarrollo y cierre de clase.

        
  
  
  
8

Medición de conocimientos mediante herramientas interactivas, con retroalimentación inmediata y seguimiento.

  
  
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.