New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Переставь буквы: Алгоритмы

Unscramble Letters

Played 0

About this activity

Собери названия алгоритмов

Created by

Kazakhstan

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Переставь буквы: Алгоритмы
 

Unscramble Letters

Переставь буквы: АлгоритмыOnline version

Собери названия алгоритмов

by Жансұлу Таңатар
1

Обобщённое текстовое описание последовательности действий без привязки к конкретному языку программирования.

2

Процесс упорядочивания набора элементов по заданному критерию.

3

Нахождение заданного элемента или значения в структуре данных.

4

Метод решения задачи, при котором процесс повторно вызывает сам себя с меньшими входами.

5

Повторение набора инструкций до достижения условия завершения.

6

Стратегия выбора локального оптимума на каждом шаге без обратной коррекции.

7

Метод разбиения задачи на перекрывающиеся подзадачи с запоминанием результатов.

8

Методы обработки графовых структур для решения задач маршрутизации, поиска путей и анализа связности.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.