New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

INFORME/PROYECTO

Riddle

Played 1 %Accuracy 100 Average time 04:45

About this activity

INFORME/PROYECTO

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
INFORME/PROYECTO
 

INFORME/PROYECTOOnline version

INFORME/PROYECTO

by Paz Pereyra
1

Los participantes completaron una batería de pruebas neuropsicológicas y un cuestionario de hábitos de sueño. Los resultados mostraron que el grupo con privación parcial de sueño obtuvo puntajes significativamente menores en tareas de atención sostenida (t(78) = 3.21, p = .002).

2

Se espera contar con una muestra de 60 adultos mayores institucionalizados, a quienes se administrará la Escala de Depresión Geriátrica de Yesavage. Los datos serán analizados mediante estadística descriptiva e inferencial.

3

El análisis de regresión múltiple reveló que la autoeficacia académica y el apoyo social percibido predijeron significativamente el bienestar subjetivo (R² = .38, F(2,97) = 29.5, p < .001). Las hipótesis planteadas originalmente fueron confirmadas.

4

Se pretende evaluar si existe una diferencia significativa en los niveles de ansiedad entre adolescentes que practican deporte de forma regular y aquellos sedentarios. Para ello se utilizará el Inventario de Ansiedad Estado-Rasgo (STAI).

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.