New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Matematika Kelas 6: Petualangan Angka

Slideshow

Played 0

About this activity

Petualangan Matematika kelas 6

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Matematika Kelas 6: Petualangan Angka
 

Matematika Kelas 6: Petualangan AngkaOnline version

Petualangan Matematika kelas 6

by Warda Aini
1

Slide 1 — Pengenalan Bilangan

Selamat datang! Pelajari bilangan bulat, pecahan, desimal, dan persentase. Pahami bagaimana mereka saling terkait dalam hitungan sehari-hari dan masalah nyata.

2

Slide 2 — Pecahan sebagai Partisipan

Pecahan mewakili bagian dari suatu keseluruhan. Jumlah pembilang dan penyebut menentukan bagian yang dipakai. Contoh: 3/4 berarti TIGA dari empat bagian.

3

Slide 3 — Penjumlahan Pecahan

Untuk menjumlahkan pecahan, pastikan penyebutnya sama. Tambahkan pembilang, lalu sederhanakan jika bisa. Contoh: 1/4 + 3/4 = 1.

4

Slide 4 — Pengurangan Pecahan

Mirip dengan penjumlahan. Gunakan penyebut sama, kurangi pembilang, dan sederhanakan hasilnya. Perhatikan pembatasan bagian.

5

Slide 5 — Perkalian Pecahan dan Desimal

Pecahan × Pecahan = pembilang perkalian, penyebut perkalian. Desimal bisa diubah menjadi pecahan untuk memudahkan perhitungan.

6

Slide 6 — Pembagian Pecahan

Untuk membagi pecahan, kalikan dengan kebalikan (faktorrasi). Contoh: (a/b) ÷ (c/d) = (a/b) × (d/c).

7

Slide 7 — Desimal dan Persentase

Desimal adalah bagian dari satuan. Ubah ke persentase dengan mengalikan 100. Contoh: 0,75 → 75%.

8

Slide 8 — Rasio dan Perbandingan

Rasio membandingkan dua nilai. Gunakan simbol : atau per. Latih konversi rasio ke pecahan atau desimal.

9

Slide 9 — Luas, Keliling, dan Volume

Segi empat: Luas = panjang × lebar, Keliling = jumlah sisi. Balok: Volume = panjang × lebar × tinggi.

10

Slide 10 — Data dan Soal Cerita

Baca data dengan saksama, buat tabel/diagram. Gunakan strategi menyelesaikan: identifikasi yang diketahui, apa yang ditanyakan, rencanakan langkah.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.