New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Matemáticas y Tecnología educativa

Unscramble Letters

Played 0

About this activity

Recursos y herramientas para enseñar matemáticas.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Matemáticas y Tecnología educativa
 

Unscramble Letters

Matemáticas y Tecnología educativaOnline version

Recursos y herramientas para enseñar matemáticas.

by Cyber Movi
1

Herramienta que facilita la enseñanza mediante interacción visual.

           
  
  
  
  
2

Recursos digitales que permiten practicar y visualizar conceptos.

        
  
  
  
3

Entornos experimentales que modelan operaciones y problemas.

  
  
4

Ambientes inmersivos que facilitan la visualización de ideas.

        
     
  
5

Superpone información digital a escenas reales para contextualizar conceptos.

              
     
  
  
  
6

Recursos que optimizan gestión, seguimiento y participación estudiantil.

              
  
  
  
     
7

Planificación y ejecución de lecciones apoyadas por tecnología.

                 
  
  
  
  
  
  
8

Mediciones de progreso mediante tareas interactivas y retroalimentación.

        
  
  
  
9

Colaboración para adaptar contenidos a recursos tecnológicos.

           
  
  
  
  
10

Considera inclusión, seguridad y derechos en entornos digitales.

                 
  
  
  
     
  
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.