New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

ABP con TIC para Competencias

Slideshow

Played 1 %Accuracy 100 Average time 00:15

About this activity

Secuencia didáctica breve

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
ABP con TIC para Competencias
 

ABP con TIC para CompetenciasOnline version

Secuencia didáctica breve

by Israel Fontalvo
1

1. Propósito y competencia

Propósito: desarrollar pensamiento crítico y solución de problemas mediante un proyecto real, usando TIC de forma integrada.

2

2. Selección de la competencia

Identifica la competencia central: analítica, creativa y colaborativa. Define indicadores observables y criterios de éxito para evaluar avances.

3

3. Pregunta guía del proyecto

Formulen una pregunta guía que motive al alumnado a investigar, diseñar soluciones y justificar decisiones con evidencia digital.

4

4. Preparación y recursos digitales

Selecciona herramientas TIC (buscadores, repos, blogs, mapas mentales) y establece normas de uso seguro y ético.

5

5. Planificación y roles

Organiza equipos, asigna roles (coordinador, investigador, registrador) y crea un cronograma con hitos y entregables digitales.

6

6. Fase de investigación

Los estudiantes buscan fuentes fiables, registran hallazgos en una wiki o documento colaborativo y citan correctamente.

7

7. Desarrollo y prototipado

Elaboran soluciones, prototipos o presentaciones usando herramientas multimedia y recursos interactivos para mostrar evidencias.

8

8. Evaluación formativa

Aplicamos rúbricas en progreso, con retroalimentación digital oportuna para ajustar enfoques y mejorar productos.

9

9. Presentación y defensa

Exponen su proceso y resultados ante pares, argumentando decisiones con datos recogidos y evidencia digital.

10

10. Cierre y reflexión

Reflexión guiada sobre aprendizajes, retos y uso responsable de TIC; plan de mejora para futuras iteraciones.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.