New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Sambung Kata Seru 10 Soal kelas 4-5

Unscramble Letters

Played 0

About this activity

Lempar kata berantai seru

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Sambung Kata Seru 10 Soal kelas 4-5
 

Unscramble Letters

Sambung Kata Seru 10 Soal kelas 4-5Online version

Lempar kata berantai seru

by Setyowati Setyowati
1

Kegiatan memperoleh pengetahuan melalui latihan, membaca, dan pengamatan rutin.

2

Segala hal yang berada di sekitar siswa, termasuk benda hidup dan benda tidak hidup.

3

Tempat untuk menjalankan pembelajaran, tugas, dan interaksi antar siswa.

4

Bidang studi yang mengajar tentang angka, ukuran, pola, dan logika berhitung.

5

Aktivitas melihat secara cermat untuk memahami bentuk, ukuran, dan hubungan.

6

Kegiatan menilai sesuatu berdasarkan kriteria tertentu untuk mengambil keputusan.

7

Kemampuan menggunakan pengetahuan secara efektif untuk menyelesaikan masalah.

8

Kemampuan mencipta hal baru dengan ide-ide segar dan solusi unik.

9

Ilmu yang menelusuri peristiwa masa lampau manusia dan masyarakat.

10

Sistem komunikasi yang terdiri atas kata, tanda, dan aturan susun.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.