New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Adivinanzas de Redes de Computadoras 2

Riddle

Played 0

About this activity

Adivinanzas para repasar los conceptos fundamentales y el glosario de redes de computadoras, basado en el libro de Bruce A. Hallberg. Ideal para estudiantes de informática y telecomunicaciones.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Adivinanzas de Redes de Computadoras 2
 

Adivinanzas de Redes de Computadoras 2Online version

Adivinanzas para repasar los conceptos fundamentales y el glosario de redes de computadoras, basado en el libro de Bruce A. Hallberg. Ideal para estudiantes de informática y telecomunicaciones.

by JUAN MANUEL VIDAL GONZALEZ
1

Red Ethernet que opera a 100 Mbps

2

Computadora de una red que utiliza los datos proporcionados por el servidor.

3

Contraseña digital que se utiliza para firmar documentos electrónicos a fin de garantizar su autenticidad.

4

Modelo para diseñar una red en el que el poder de cómputo se encuentra dividido entre un procesador del cliente y uno del servidor, lo que permite que cada uno lleve a cabo las tareas que mejor desempeña.

5

Dispositivo que conecta múltiples dispositivos de usuario a una red. Algunas veces se le llama hub.

6

Interfase administrativa de servidor de NetWare.

7

Dispositivo de red que la protege de los intrusos externos.

8

Red pública mundial de servicios para negociantes y consumidores.

9

Modelada específicamente para una compañía después de Internet.

10

Lenguaje de programación que se deriva del lenguaje C, que permite la automatización de las páginas web de Internet.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.