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Technology Vocabulary

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Technology Vocabulary

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About this activity

Do you know your commonly used vocab?

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Technology Vocabulary
 

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Technology VocabularyOnline version

Do you know your commonly used vocab?

by Olivia Dresden
1

a school provides every single student with a personal digital device, such as a laptop, tablet, or Chromebook, for school and home use

  
  
2

a set of abilities, work habits, and character traits that people need to succeed in today's modern, tech-driven world and workplace

     
     
3

an educational method that uses computer algorithms and artificial intelligence to adjust the pace, content, and difficulty of lessons in real time based on each student's performance

  
  
4

the capability of a computer system or machine to perform tasks that typically require human intelligence,

5

a set of rules that defines how people can use a company or school's computers, networks, and internet

6

an interactive technology that overlays computer-generated digital content—such as images, 3D objects, or sounds—onto the physical real-world environment in real time

  
  
7

an educational approach that combines traditional in-person classroom methods with online digital media and computer-mediated activities

  
  
8

Bring Your Own Device, which means using your own personal phone, tablet, or laptop for work tasks or connecting to a mobile network.

9

a global network of remote servers that store, manage, and process data over the internet instead of on a local computer or hard drive

10

software that lets users create, manage, and publish digital content on a website without needing advanced coding knowledge

11

the responsible, safe, and respectful use of technology, the internet, and digital devices to engage with society

  
  
12

the gap between people who have meaningful access to digital technology, the internet, and digital literacy training, and those who do not.

  
  
13

a teaching approach that customizes instruction, activities, and assessments to match each student's unique readiness, interests, and learning profile

  
  
14

everses traditional teaching by having students learn new content at home through digital tools before using class time for active problem-solving and collaboration

  
  
15

a free suite of cloud-based productivity and collaboration tools tailored for schools and universities

16

the practice of adding game design elements—such as points, badges, and leaderboards—into non-game contexts to increase user engagement and motivation

17

a digital software platform used to create, deliver, track, and manage educational courses or employee training programs

18

an educational approach that uses portable devices like smartphones and tablets to access learning content anytime and anywhere.

19

a collaborative, communal workshop where people gather to share resources, learn new skills, and build physical or digital projects.

20

free, publicly accessible teaching, learning, and research materials that anyone can use, edit, and share.

21

a digital audio or video program that you can stream or download on demand

22

a square barcode that stores information in a two-dimensional grid of black and white squares

  
  
23

a software platform used by schools to manage student records and daily administration

24

one happens in real time with everyone present together, while the other allows people to learn at their own pace using pre-recorded or independent materials.

        
  
  
  
25

a computer-generated, three-dimensional environment that you can explore and interact with as if it were real

  
  
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