New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Flipped Classroom Challenge

Alphabet

Played 18

About this activity

Guess the words related to the flipped classroom model, one letter at a time!

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Flipped Classroom Challenge
 

Flipped Classroom ChallengeOnline version

Guess the words related to the flipped classroom model, one letter at a time!

by Valeria Tejeda
C
D
E
H
M
Q
R
T
U
V

Starts with C

Working together in groups to enhance learning and problem-solving.

Starts with D

A method of engaging students in dialogue to deepen understanding.

Starts with E

The level of interest and participation students show in their learning.

Starts with H

Assignments given to students to complete outside of class time.

Starts with M

The drive that encourages students to engage and participate in learning.

Starts with Q

A technique used to stimulate critical thinking and discussion.

Starts with R

The process of thinking critically about one's learning experiences.

Starts with T

Tools and resources used to enhance teaching and learning.

Starts with U

The ability to grasp the meaning or significance of concepts.

Starts with V

Online environments that simulate real-world interactions for learning.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.