New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Ruleta Neuroeducativa

Alphabet

Played 0

About this activity

Descubre los términos esenciales que conectan el cerebro, la tecnología y el aprendizaje. Gira la ruleta, responde las pistas y aprende cómo funciona tu mente en el aula.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ruleta Neuroeducativa
 

Ruleta NeuroeducativaOnline version

Descubre los términos esenciales que conectan el cerebro, la tecnología y el aprendizaje. Gira la ruleta, responde las pistas y aprende cómo funciona tu mente en el aula.

by VALERIA ESTEFANIA GRANDA GUAILLA
A
B
C
D
E
F
G
H

Empieza por A

Capacidad del estudiante para concentrarse en clase. La neurotecnología puede ayudar a mejorarla.

Empieza por B

Parte del cuerpo que estudia la neurotecnología para mejorar el aprendizaje

Empieza por C

Unión entre neuronas que permite aprender. Se analiza con tecnología.

Empieza por D

Aparato tecnológico usado para estudiar el cerebro, como los cascos con sensores.

Empieza por E

Empieza por F

Acción del cerebro como recordar, pensar o razonar.

Empieza por G

Lo que hace un docente al usar datos del cerebro para ayudar al estudiante.

Empieza por H

Recurso tecnológico que se usa en clase para apoyar el aprendizaje cerebral.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.