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Vocabulary Wheel

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About this activity

Vocabulary related to the topics we worked with (videogames, passive voice, relative clauses, used to/be used to/get used to).

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Vocabulary Wheel
 

Vocabulary WheelOnline version

Vocabulary related to the topics we worked with (videogames, passive voice, relative clauses, used to/be used to/get used to).

by Juli Perea
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Contains A

Relative pronoun we cannot use for non-defining relative clauses.

Starts with B

(Noun) A computer-controlled character playing alongside regular players in a multiplayer setting.

Contains C

The (...) is used when we want to talk about hypothetical/impossible/unlikely situtions, or when we want to give advice. Its structure is formed by the past simple and "would" (plus a verb in the infinitive).

Starts with D

(Can be either a noun or a verb) (v.) to transfer something (data, files, programs) into a device's memory.

Contains E

(Noun) Term (with no negative connotation) used to refer to inexperienced players.

Starts with F

(Noun) When you use (...) , you see the action through the game character's eyes.

Contains G

(Noun) Synonyms: downsides, drawbacks.

Contains H

A connector/phrase used to add information/develop a point.

Starts with I

The second part of the Trinity exam for grade 7.

Starts with J

I have (...) given my presentation.

Starts with K

(Noun) Digital measurement of storage capacity.

Starts with L

(Noun) Unintentional or unexpected delay between the start and end of a process.

Contains M

Connector/Phrase used in the conclusion.

Starts with N

(Noun) Any character in a video game that is controlled by the computer.

Starts with O

Modal verb used for giving advice.

Contains P

Games where players work together to achieve a common goal or overcome a challenge, rather than competing against each other.

Starts with Q

When we want to make a (...), we invert the subject and the auxiliary/modal verb; as opposed to Spanish, we only add a (...) mark at the end.

Starts with R

Games where players create custom avatars and quest through fantastical environments collecting experience points, making decisions and engaging in storytelling through collaborative play.

Contains S

Part of your presentation or piece of writing in which you give a closure and summarise what you have said.

Contains T

A tense used to speak about an action that happened before another action.

Contains U

Phrase we use to talk about sth. we are accustomed to doing.

Contains V

Grammatical construction we use to focus on the action or the thing/entity affected by it.

Starts with W

(Noun) Description of the gameplay experience for a level, intended to guide players who are unsure how to complete it.

Contains X

(Noun) A type of console.

Contains Y

(Noun) The level of (...) of videogames can be low, medium or high.

Starts with Z

The (...) conditional is used to talk about scientific/generally true facts or real situations. We use present simple in both clauses (the if-clause and the result clause).

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If you leave the page, you will lose your game progress.