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AR/VR en la educación infantil

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Descubre cómo AR/VR transforma aprender.

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Ecuador

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AR/VR en la educación infantil
 

AR/VR en la educación infantilOnline version

Descubre cómo AR/VR transforma aprender.

by Nancy Carrillo
1

¿Cuál es el principal objetivo de usar la gamificación en el aula preescolar?

2

Un componente clave de la gamificación es la retroalimentación inmediata, ¿qué elemento lúdico se usa comúnmente para dar esa retroalimentación?

3

¿Qué es una "Misión" dentro del contexto de la gamificación?

4

En la gamificación, el docente toma el rol de:

5

¿Cuál de los siguientes NO es un motivador intrínseco (motivado desde dentro) que la gamificación busca fomentar?

6

Un "Ranking" o tabla de clasificación en preescolar debe enfocarse en:

7

¿Qué tipo de recompensa es más efectiva en la educación inicial al usar gamificación?

8

Si conviertes la tarea de "ordenar los juguetes por color" en un "Desafío de Clasificación de Monstruos", estás aplicando:

9

¿Qué beneficio socioemocional tiene la gamificación bien aplicada?

10

El uso de avatares personalizados en un sistema gamificado ayuda a:

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