New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

E commerce verdadero o falso

Quiz

Played 49

About this activity

juego de verdadero o falso de e commerce,juega y diviertete de una manera unica e inigualable

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
E commerce verdadero o falso
 

E commerce verdadero o falsoOnline version

juego de verdadero o falso de e commerce,juega y diviertete de una manera unica e inigualable

by hola hola
1

El e-commerce se refiere a la compra y venta de bienes o servicios a través de internet

2

Uno de los factores del crecimiento del comercio electrónico es la mejora de los sistemas de pago digitales

3

El Big Data solo se utiliza para almacenar datos, pero no para analizarlos.

4

El análisis de clickstream permite saber cuántas veces un usuario visita una tienda física

5

El análisis de sentimientos sirve para conocer las opiniones y emociones de los clientes en reseñas

6

La inteligencia artificial ayuda a personalizar las recomendaciones para cada usuario

7

La omnicanalidad busca unir distintos canales de venta para ofrecer una experiencia continua al cliente

8

Los sistemas de recomendación influyen en las decisiones de compra del consumidor digital

9

Las empresas no tienen responsabilidad sobre la privacidad de los datos de sus clientes.

10

Uno de los retos futuros del e-commerce es el impacto ambiental y las reseñas falsas

11

El principal desafío del comercio electrónico es equilibrar la personalización con la ética y la transparencia.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.