New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Accessibility Alphabet for the Web (A–Z)

Alphabet

Played 1 %Accuracy 0 Average time 00:30

About this activity

A quick A–Z of web accessibility concepts.

Created by

United Kingdom

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Accessibility Alphabet for the Web (A–Z)
 

Accessibility Alphabet for the Web (A–Z)Online version

A quick A–Z of web accessibility concepts.

by Amar Ali
A
B
C
D
E
F
G
H
J
K
L
M
N
O
P
S
T
U
V
W
Y
Z

Starts with A

Text that describes an image so screen readers can convey it to users.

Starts with B

Tactile device that shows braille translations of on-screen content.

Starts with C

Difference in lightness between foreground text and its background to improve readability.

Starts with D

Clear, meaningful names for controls so users understand their purpose.

Starts with E

Notifications that clearly explain what went wrong and how to fix it.

Starts with F

Visible indicator showing which element currently has keyboard focus.

Starts with G

Non-gestural methods (like keyboard or mouse) provided for touch gestures.

Starts with H

Structured title levels that organize page content for screen readers.

Starts with J

Short captions that accompany multimedia to describe spoken content.

Starts with K

Quick key combinations to activate functions without a mouse.

Starts with L

Semantic page regions (like header, nav, main, footer) for quick navigation.

Starts with M

Ability to enlarge content for users with visual impairments.

Starts with N

Users can exit interactive components using the keyboard without getting stuck.

Starts with O

Clear, accessible guidance that explains how to use the interface.

Starts with P

Information and user interface components that can be detected by at least one sense.

Starts with S

Shortcuts that let users bypass repetitive navigation to reach main content.

Starts with T

Logical sequence of focusable elements when navigating with the keyboard.

Starts with U

Creating products usable by people with a wide range of abilities.

Starts with V

Synchronized text captions for spoken dialog and sounds in videos.

Starts with W

Guidelines outlining how to make content more accessible on the web.

Starts with Y

Content phrased to be understandable and usable by diverse readers.

Starts with Z

Settings that let users adjust page magnification for readability.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.