New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Aprendizaje I

Quiz

Played 37

About this activity

Test de teorías y etapas del aprendizaje.

Created by

Peru

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Aprendizaje I
 

Aprendizaje IOnline version

Test de teorías y etapas del aprendizaje.

by Lucina Ccuno
1

Según Bandura, el aprendizaje por observación e imitación se produce principalmente por:

2

Una mejora duradera en el desempeño después de práctica indica que el aprendizaje:

3

Relacionar un tema nuevo con conocimientos previos es aprendizaje:

4

Según Piaget, modificar esquemas ante nueva información se denomina:

5

Un niño de 4 años usa dibujos y juegos simbólicos y aún no razona lógicamente. Estadio:

6

Un niño de 9 años clasifica objetos por tamaño y comprende conservación. Estadio:

7

Un adolescente plantea hipótesis y razona de forma abstracta. Estadio:

8

Relacionar un nuevo concepto con experiencias previas es aprendizaje:

9

Guiar a los estudiantes para que descubran una fórmula corresponde a:

10

El aprendizaje en el que el estudiante llega a conclusiones por sí mismo se llama:

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.