New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz: Saberes, Conocimiento y Creencias

Quiz

(1)
Played 28

About this activity

Conoce conceptos clave sobre saberes, conocimientos y creencias

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz: Saberes, Conocimiento y Creencias
 

Quiz: Saberes, Conocimiento y CreenciasOnline version

Conoce conceptos clave sobre saberes, conocimientos y creencias

by Rocío del Carmen Zúñiga
1

El maestro dice: “Este grupo no aprende porque es muy inquieto”.

2

La maestra reconoce que cada alumno aprende a diferente ritmo y ajusta su estrategia.

3

Un profesor afirma: “Si el alumno no memoriza, no aprende”.

4

El maestro reconoce que adaptar su enseñanza mejora la participación del grupo.

5

La maestra reconoce que el clima emocional del aula influye en el aprendizaje.

6

El maestro adapta sus estrategias considerando los estilos de aprendizaje.

7

La maestra considera que sólo con los exámenes escritos se evalúa el aprendizaje.

8

La maestra inicia la clase con una conversación breve, porque según su experiencia, eso genera confianza y mejora el ambiente del aula

9

El maestro revisa un documento académico sobre ambientes de aprendizaje para fundamentar una propuesta que presentará al colectivo

10

Cada vez que un estudiante tiene dificultades para aprender un contenido, la maestra prueba primero una actividad manipulativa porque le ha funcionado en repetidas ocasiones.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.