New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Mentes y corazones activos

Quiz

Played 6

About this activity

Transformamos la evaluación en un reto lúdico

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Mentes y corazones activos
 

Mentes y corazones activosOnline version

Transformamos la evaluación en un reto lúdico

by Mary Huitrón
1

En el aprendizaje activo con enfoque STEAM, el rol del docente se transforma de ser un transmisor de información a ser un:

2

¿Cuál es el primer paso fundamental en la metodología de indagación STEAM para conectar con el alumno?

3

¿Cuáles son los 4 pasos de la Comunicación No Violenta (CNV) en orden correcto?

4

Cuando hablamos de "Intervención Mínima Necesaria" en la gestión de conducta, nos referimos a:

5

Ante una conducta disruptiva, ¿cuál es la visión del modelo 360° que estamos aprendiendo?

6

El "Liderazgo Distribuido" en un proyecto STEAM significa que:

Explicación

El docente ahora promueve la autonomía y la colaboración, es diseñador de experiencias significativas.

Sin conexión emocional no hay apertura al aprendizaje.

Metodología de Marshall Rosenberg para resolver conflictos de forma asertiva.

Busca la autorregulación del alumno mediante señales sutiles o comunicación no violenta.

El enfoque socioemocional busca entender el origen (raíz) de la disrupción

Fomenta la resiliencia y la pro-sociabilidad en los estudiantes.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.