New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Design Elements & Principles Wheel

Alphabet

Played 38

About this activity

Words on design basics

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Design Elements & Principles Wheel
 

Design Elements & Principles WheelOnline version

Words on design basics

by Crizelle Villaflores
B
C
E
F
L
M
P
R
T
U
V

Starts with B

Equilibrium among visual weights to make a composition feel stable.

Starts with C

Hue, saturation, and lightness used to convey mood and contrast.

Starts with E

Focal point creation by drawing attention to a specific area.

Starts with F

Three-dimensional representation of objects through shape and volume.

Starts with L

A mark that defines edges, separates areas, or guides motion.

Starts with M

Implied or actual direction of the viewer’s eye through the layout.

Starts with P

Relative size of parts to each other to maintain harmony.

Starts with R

Repetition or pattern that guides cadence and flow across the design.

Starts with T

Surface quality suggested or felt through visual cues.

Starts with U

Consistent style and elements that feel part of a whole.

Starts with V

Relative lightness or darkness used to create depth and contrast.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.