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Evaluación de la U1 - Educaplay

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About this activity

Esta actividad corresponde a la evaluación de la U1 del Curso Autogestivo impartido por el Centro de Docencia de la Facultad de Ingeniería de la Universidad Nacional Autónoma de México

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Mexico
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Evaluación de la U1 - Educaplay
 

Evaluación de la U1 - EducaplayOnline version

Esta actividad corresponde a la evaluación de la U1 del Curso Autogestivo impartido por el Centro de Docencia de la Facultad de Ingeniería de la Universidad Nacional Autónoma de México

by Ayudante de Pedagogia
1

¿Qué es la gamificación?

2

¿Cuál es uno de los beneficios de transformar el aprendizaje en una experiencia lúdica?

3

¿Cómo se define la plataforma Educaplay?

4

¿Qué actividades permite crear Educaplay para los alumnos?

5

¿Qué significa que el "Aprendizaje Activo" esté centrado en el alumno?

6

Dentro de la integración de actividades, ¿qué papel juega el "Feedback"?

7

¿Cuál es una ventaja técnica del uso de Educaplay?

8

¿Cuál es una desventaja del modelo gratuito de la plataforma?

9

En la estrategia de "Aula Invertida", ¿cómo se utiliza Educaplay?

10

Según las conclusiones, ¿cuál es la esencia de la Gamificación?

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