New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

A–Z of E-Libraries

Alphabet

Played 0

About this activity

Explore e-library benefits from A to Z

Created by

India

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
A–Z of E-Libraries
 

A–Z of E-LibrariesOnline version

Explore e-library benefits from A to Z

by Partima Yadav
A
B
C
E
D
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Starts with A

Ease of reaching resources from anywhere and any device.

Starts with B

The act of checking out digital items for temporary use.

Starts with C

Structured listings of searchable resources in a library system.

Starts with E

Electronic materials available online for study and leisure.

Starts with D

Transformation of physical collections into electronic formats.

Starts with F

Unrestricted access to scholarly materials.

Starts with G

Rules and best practices for using e-libraries.

Starts with H

The collection of digital items maintained by the library.

Starts with I

The visual and navigational layer users interact with.

Starts with J

Periodical publications available in digital form.

Starts with K

A system of organized facts and concepts accessible online.

Starts with L

Legal permissions governing use and distribution of materials.

Starts with M

Structured data describing digital items to aid search.

Starts with N

The ease of moving through the platform to find resources.

Starts with O

Materials freely available without subscription or payment.

Starts with P

Protection of users' personal data during searching and borrowing.

Starts with Q

Standards ensuring accuracy and reliability of digital materials.

Starts with R

Ability to reach resources from offsite locations.

Starts with S

Systems that locate items using keywords and filters.

Starts with T

Guides to using the e-libraries effectively.

Starts with U

Data on how often and by whom resources are used.

Starts with V

A digital space that emulates a physical library.

Starts with W

Materials accessible via the internet browser.

Starts with X

Markup language used to structure metadata.

Starts with Y

Programs to involve students with digital libraries.

Starts with Z

A note-taking method used to organize digital research.

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.