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Opos 2027 (Repaso Topics 18 & 19)

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Opos 2027 (Repaso Topics 18 & 19)
 

Opos 2027 (Repaso Topics 18 & 19)Online version

Review.

by Rocío López
1

According to Hadfield (2013), a game is defined as:

2

Among the affective functions of games, we can highlight:

3

What cognitive function do games promote?

4

Communicative games are characterised by:

5

According to Lee (2008), games can be classified depending on the linguistic aspect they focus on. Which of the following is NOT included?

6

Canale and Swain’s model of communicative competence includes:

7

The fifth sub-competence added in the Spanish curriculum is:

8

An example of a listen-and-do game is:

9

Which of the following best explains why games contribute to strategic competence development?

10

When integrating robotics (e.g., Bee-Bots or ScratchJr) into game-based FL learning, the main added value from a methodological standpoint is:

11

Animation and expression techniques are characterised by:

12

According to Bolton, drama in education:

13

The dramatization of everyday situations allows students to:

14

The main difference between role-play and simulation is that:

15

The use of puppets in Primary Education:

16

In dramatization activities, error correction should:

17

From a communicative-approach perspective, the main pedagogical advantage of dramatizing everyday life situations is that it:

18

The educational value of humour and simple jokes in the FL classroom lies mainly in their capacity to:

19

In dramatization activities, prioritising process over final performance is methodologically justified because it:

20

In a Primary FL classroom, which of the following situations best reflects an appropriate balance between communicative focus and linguistic scaffolding in a dramatization activity?

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