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A–Z Image Edit Essentials

Alphabet

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About this activity

Essential terms for the Clone Stamp workflow

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Philippines

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A–Z Image Edit Essentials
 

A–Z Image Edit EssentialsOnline version

Essential terms for the Clone Stamp workflow

by Trisha
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Starts with A

keyboard modifier used to set the sampling point on a clean area before painting

Starts with B

painting control that adjusts size, hardness, and transparency to apply edits

Starts with C

image-editing operation that copies pixels from a source region to a target region

Starts with D

the area that receives the painted result after sampling

Starts with E

modification made to an area to improve appearance or fix issues

Starts with F

adjustments made to refine texture and seamlessness of edits

Starts with G

visual reference or on-screen hint to help locate the sample point

Starts with H

tool category used to blend edits with surrounding texture and color

Starts with I

process of estimating new pixel values to smooth transitions

Starts with J

concept of maintaining continuity between edited and original areas

Starts with K

conceptual milestone for sampling and applying changes over time in some workflows

Starts with L

digital sheet that holds edits independently from the original image

Starts with M

selection that protects or exposes parts of the image during edits

Starts with N

metaphor for precise sampling point placement to avoid texture disruption

Starts with O

level of transparency applied to the applied pixels

Starts with P

act of applying sampled pixels to the target area

Starts with Q

overall appearance characterized by texture match and color consistency

Starts with R

reselects a new source area to maintain natural look during edits

Starts with S

area from which pixel data is taken for copying

Starts with T

surface detail that must be preserved to avoid noticeable edits

Starts with U

command to reverse a recent action if the result isn’t satisfactory

Starts with V

controls influence of the applied edit on surrounding pixels

Starts with W

the editing area and tools layout where steps are performed

Starts with X

zoomed-in view to inspect fine details of edits

Starts with Y

orientation reference helping track vertical placement of edits

Starts with Z

adjust magnification to inspect or plan edits more closely

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