New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Competencias Digitales

Quiz

Played 0

About this activity

Responder cada una de las preguntas en base a lo estudiado en clase.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Competencias Digitales
 

Competencias DigitalesOnline version

Responder cada una de las preguntas en base a lo estudiado en clase.

by ERIKA CATALINA CAICEDO VERA
1

¿A quién está dirigido principalmente DigCompEdu?

2

Analizar la confiabilidad de la información en internet ¿forma parte de la alfabetización digital?

3

¿Cuál de los siguientes es un ejemplo de uso responsable de la tecnología?

4

¿Cuál de las siguientes NO corresponde a un beneficio del desarrollo de competencias digitales en la educación?

5

Las competencias digitales permiten desarrollar habilidades como el pensamiento crítico y la búsqueda de información

6

Dentro de DigCompEdu, el uso de herramientas digitales para evaluar el aprendizaje de los estudiantes corresponde a:

7

Uno de los principales objetivos de integrar competencias digitales en la educación universitaria es:

8

Tener acceso a internet garantiza automáticamente que una persona posea alfabetización digital.

Escoge una o varias respuestas

9

Las competencias digitales solo deben ser impartidas a los estudiantes con mejores calificaciones

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.