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Gira y conquista: misión del conocimiento

Alphabet

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Ruleta educativa para aprender jugando

Created by

Colombia

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Gira y conquista: misión del conocimiento
 

Gira y conquista: misión del conocimientoOnline version

Ruleta educativa para aprender jugando

by laura solis
A
B
C
D
E
F
G
H
I
J
L
M

Empieza por A

Proceso de adquirir conocimientos y habilidades nuevas.

Empieza por B

Herramienta que guía durante la aventura para no perderse.

Empieza por C

Conjunto de información y hechos que una persona sabe.

Empieza por D

Situación difícil que requiere esfuerzo para superarla.

Empieza por E

Actividad de revisar y practicar para entender mejor.

Empieza por F

Etapa de una misión donde se avanza hacia un objetivo.

Empieza por G

Enfoque lúdico para hacer tareas más divertidas.

Empieza por H

Capacidad para realizar correctamente una tarea.

Empieza por I

Búsqueda de información para descubrir respuestas.

Empieza por J

Actividad recreativa que involucra reglas y retos.

Empieza por L

Resultado positivo al completar un reto.

Empieza por M

Objetivo que se quiere alcanzar.

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