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Gamificación y ABJ (ES)

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Quiz sobre ABJ, juegos serios y gamificación

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Argentina

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Gamificación y ABJ (ES)
 

Gamificación y ABJ (ES)Online version

Quiz sobre ABJ, juegos serios y gamificación

by Fabiana Lara
1

¿Qué concepto se aplica al usar una cuponera visual como refuerzo para hábitos de estudio?

2

¿Qué término describe un software diseñado para entrenamiento cognitivo y evaluación (p. ej., memoria de trabajo)?

3

¿Qué estrategia pedagógica usa Dixit o Dobble para atención y emoción en grupo?

4

¿Qué concepto describe entornos diseñados para reeducar o entrenar habilidades dejando la diversión en segundo plano?

5

¿Cómo llamamos a adaptar un juego existente de mercado para uso terapéutico o educativo escolar?

6

¿Qué técnica se usa al subir de nivel y desbloquear logros para lectoescritura?

Explicación

La cuponera es una técnica de Gamificación para motivar hábitos.

Los juegos serios buscan educación o intervención, no ocio.

ABJ centra actividad educativa mediante juegos

Los juegos serios priorizan intervención educativa.

Adaptar juegos para aprendizaje es ABJ.

MAPA de progreso y logros es Gamificación.

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