New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

m-learning Alphabet Challenge

Alphabet

Played 0

About this activity

Mobile learning terms from A to Z

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
m-learning Alphabet Challenge
 

m-learning Alphabet ChallengeOnline version

Mobile learning terms from A to Z

by Dayana Alejandra López Gómez
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
Q
R
S
T
U
V
X
Y
Z

Empieza por A

A software program for mobile devices that enables learning activities and access to content.

Empieza por B

The amount of data that can be transmitted over a network in a given time, affecting media quality and responsiveness.

Empieza por C

Remote servers that store content and run services, allowing access from mobile devices.

Empieza por D

A mobile gadget such as a phone or tablet used to access learning resources.

Empieza por E

Educational activities delivered electronically via digital platforms.

Empieza por F

Digital cards used for quick practice and memory reinforcement.

Empieza por G

Applying game-design elements to motivate and engage learners.

Empieza por H

Nonlinear multimedia linking text, images, audio, and video to support learning.

Empieza por I

The visual and interactive part of a program that users interact with.

Empieza por J

A personal log for recording reflections, progress, and insights.

Empieza por L

A software platform to organize courses, track progress, and manage learning resources.

Empieza por M

Relating to or using handheld devices designed for portability.

Empieza por N

Alerts sent by apps to remind learners of tasks or updates.

Empieza por O

Functionality that works without an active internet connection.

Empieza por P

A series of audio episodes on demand for flexible listening.

Empieza por Q

A short test with questions to check knowledge.

Empieza por R

Design that adapts layout to different screen sizes for usability.

Empieza por S

Keeping data consistent across devices by updating changes.

Empieza por T

Touchscreen devices with larger displays used for learning.

Empieza por U

Sending data from a device to a remote server or platform.

Empieza por V

Moving visual media used for lectures or demonstrations.

Empieza por X

Extensible Markup Language that encodes data with a system of tags.

Empieza por Y

Video platform used to host and share educational content.

Empieza por Z

Video conferencing tool used for live classes and meetings.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.