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Quiz OOP en Español

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Quiz rápido de OOP

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Dominican Republic

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Quiz OOP en Español
 

Quiz OOP en EspañolOnline version

Quiz rápido de OOP

by Mariela García Díaz
1

¿Qué es la programación orientada a objetos?

2

¿Qué es una clase?

3

¿Qué es un objeto?

4

¿Qué es encapsulación?

5

¿Qué es herencia?

6

¿Qué es polimorfismo?

7

¿Qué es abstracción?

8

¿Qué es un método?

9

¿Qué es un atributo?

10

¿Qué principio SOLID corresponde a la responsabilidad única?

11

Beneficios de Programación Orientada a Objetos

Explicación

La POO se fundamenta en objetos con estado (atributos) y comportamiento (métodos).

Una clase define la estructura y comportamientos que tendrán las instancias (objetos).

Un objeto es una instancia concreta de una clase, con atributos y métodos.

La encapsulación protege el estado interno y expone una interfaz pública.

La herencia permite reutilizar código y establecer jerarquías tipo es‑un.

El polimorfismo permite tratar objetos de distintas clases de forma uniforme.

La abstracción simplifica la realidad para modelar solo lo necesario.

Los métodos definen el comportamiento de los objetos.

Los atributos guardan el estado de un objeto.

SRP indica que una clase debe tener una única razón para cambiar.

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