New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Roda A–Z Cerpen Bali Modern

Alphabet

Played 0

About this activity

Kata-kata dari cerpen Bali kontemporer

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Roda A–Z Cerpen Bali Modern
 

Roda A–Z Cerpen Bali ModernOnline version

Kata-kata dari cerpen Bali kontemporer

by Anak Agung Gede Wiraputra
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z

Starts with A

Bagian cerita yang menampilkan aksi dan kejadian dalam plot.

Starts with B

Pulau tempat latar utama kejadian cerita dan budaya yang diangkat.

Starts with C

Kumpulan peristiwa yang disampaikan secara naratif.

Starts with D

Pilihan kata dan gaya bahasa yang dipakai penulis.

Starts with E

Penyampaian informasi latar, tokoh, dan situasi pembuka teks.

Starts with F

Karya sastra imajinatif yang tidak sepenuhnya nyata.

Starts with G

Cara unik penulis menyusun bahasa dan struktur cerita.

Starts with H

unsur ringan yang menambah nuansa ceria atau ironis.

Starts with I

Ketika maksud sebenarnya berlawanan dengan apa yang terlihat.

Starts with J

Label atau nama utama yang menarik perhatian pembaca.

Starts with K

Tokoh utama maupun pendukung yang menjalani cerita.

Starts with L

Waktu dan tempat terjadinya kejadian dalam teks.

Starts with M

Pesan etis atau pelajaran yang bisa diambil dari cerita.

Starts with N

Cara pencerita membawakan rangkaian kejadian secara kronologis.

Starts with O

Kebaruan ide dan penyajian yang belum terlalu umum.

Starts with P

Rangkaian kejadian utama yang membentuk alur.

Starts with Q

Gaya yang menghadirkan realitas mirip kehidupan, namun tetap fiksi.

Starts with R

Penggambaran dunia fiksi yang terasa nyata dan percaya pada pembaca.

Starts with S

Kacamata narator yang membentuk bagaimana kisah diceritakan.

Starts with T

Pokok gagasan sentral yang diangkat dalam cerita.

Starts with U

Elemen dasar karya sastra seperti tema, tokoh, plot, dan setting.

Starts with V

Pemaparan gambaran melalui deskripsi yang kuat agar pembaca melihat dengan jelas.

Starts with W

Konteks atau lingkungan tempat kejadian berlangsung.

Starts with X

Ketakutan atau permusuhan terhadap hal asing dalam narasi sosial.

Starts with Z

Lingkup cerita di mana konflik utama berlangsung.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.