New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Roles of Technology in Teaching and Learning

Quiz

Played 18 %Accuracy 79 Average time 05:04

About this activity

A quick general knowledge challenge

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Roles of Technology in Teaching and Learning
 

Roles of Technology in Teaching and LearningOnline version

A quick general knowledge challenge

by Keya Marie Lofranco
1

According to Stosic (2015), if technology teaches learners directly through educational software, it works as:

2

Which is an example of technology as a teaching tool?

3

When students use Google to research information independently, technology serves as a:

4

Which communication pattern involves one person communicating with another?

5

A teacher delivering a lecture to an entire class is an example of:

6

_____ transforms a passive classroom to an active and engaging one.

7

After watching a video, students began discussing the topic displayed on the screen. Students are interacting:

8

Texting your classmate using the Messenger is an example of communication:

9

Printed worksheets found online and discussed in class shows communication:

10

In Technology-Supported Communication, which is correct?

11

Critical thinking involves the ability to:

12

_____ always ask for Clarity, Accuracy, Precision, and Breadth.

13

A student was asked to elaborate and give examples of his answer. Which criterion was used?

14

If your teacher asks for an exact answer, which criterion is used?

15

“Did you look for other perspectives?” is an example of which criterion?

16

Which criterion determines whether reasoning makes sense?

17

According to Egbert (2009), knowledge that answers “what,” “who,” “when,” and “where” is called:

18

Using and connecting facts to create meaning is an example of:

19

Learning how to drive a helicopter is an example of what knowledge?

20

Generating many ideas is an example of which characteristic of creativity?

21

Which creativity characteristic refers to using different points of view?

22

In SCAMPER, “Combine” means:

23

In SCAMPER, “Substitute” means:

24

What comes to your mind when we say “digital production”?

25

Technology helps bring awareness through:

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.