New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Lenguajes de Programación

Alphabet

(5)
Played 81 %Accuracy 70 Average time 18:28

About this activity

Adivina términos de codificación

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Lenguajes de Programación
 

Lenguajes de ProgramaciónOnline version

Adivina términos de codificación

by Tatiana Anacona
A
C
C
E
E
N
P
P
S
S

Empieza por A

Conjunto de instrucciones ordenadas para resolver un problema.

Empieza por C

Tipo de estructura que permite tomar decisiones según se cumpla o no una condición.

Empieza por C

Estructura que repite un conjunto de instrucciones varias veces

Empieza por E

Ocurre cuando una instrucción está mal escrita y no cumple la sintaxis del lenguaje

Empieza por E

Dato que el usuario introduce durante la ejecución de un programa

Empieza por N

Tipo de dato utilizado para representar números

Empieza por P

Persona que diseña y escribe programas de computadora

Empieza por P

Proceso de ejecutar un programa para comprobar su funcionamiento

Empieza por S

Conjunto de reglas que determinan cómo se deben escribir las instrucciones de un lenguaje de programación

Empieza por S

Información obtenida al finalizar la ejecución de un algoritmo

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.